Super Mario Bros. Adventure
Guide
This here is
made for reference to writers of future SMBA stories, or
for those just curious about the series and want to check
out the guide. This is not a submission sheet for Made-Up
Mario Characters. And do not e-mail us because of the
lack of certain locations, characters, items and the like.
This only covers what is in the story and simply explain
what they are for those confused.
Back to Main
The Good/The Bad
8-Bits/Bazooka
Mushroom/Booster/Bowser/Blaargantua/Croco/Daisy/Darktopus/Fro/Geno/Iggy/Itu/Jagger/
Jonathon/Jinx/Kadeja/Kamek/Kammy/Karib/Koopalings/Kiero/Kro/Lak/Larry/Lemmy/Ludwig/Luigi/Mallow/
Mario/Morton
Jr./Peach/Riana/Roy/Timier/Ten/Toad/Shy
Squad/Snifits
1-3/Waluigi/Wario/Wart/Wendy/Yoshi
The World
The Stuff
The Races
The
Abbreviations
The Good.
Mario Mario-DKA
The main hero of the story and elder brother of Luigi. He
has defeated Bowser and several other villains in the
past. Gaining a large amount of allies over this time.
Since he is not the type to do nothing, he has grownin
the stomach from constant eating as well as muscles from
constant work. He currently resides in the Pipe House,
due east of the mushroom village.
Luigi Mario-MB
The younger brother of Mario,
usually the one who would plan things instead of rushing
in. He is a bit more relaxed then Mario, but still attempts to work
as hard. Although he has not defeated as many foes as Mario, he remains a competent
member of the crew. He resides with Mario in the Pipe House.
Princess Peach Toadstool-SMB
Princess and ruler over the Mushroom Kingdom, and usually
one thought to be helpless and clueless. In the long
drawn-out battle against Bowser she proved she was
capable of fighting as good as the rest. Although not
prone to adventuring, she rarely complains when they do.
Currently she resides in her own castle, but spending
most of it in the Mushroom Palace.
"Toad" Kinopio T.-SMB
One of the seven mushroom retainers and long time freind
of Peach and the Mario brothers. He has always been
a great help by providing them help in times of need.
When the kingdom was flooded, he led a group of mushrooms
on a junky raft. He continued to lead them, where they
even escaped Transapkoopas with his now best freind, Ten.
For a short time one of the Ten Wands,
'Kichra' overcame him and and his thoughts. He eventually
mastered it, then gave it away to a strange oracle. He
now has pursued a relationship with Riana and remains
good freinds with Ten.
Yoshi-SMW
The green dinosaur who played a part in rescuing the
brothers as babies. He is fun-loving, intelligent and
brave, but unfortunately has a short attention span. He
proves that even the best of Yoshi's can reach their fill
of food sometimes when forced to consume hordes of
enemies. During the fight against Bowser, he began to
realize how precious life is... even the lackies. He
still resides on the Yoshi Isles, visiting the Mario Brothers now and then.
Geno ????-SMRPG
One of the elite Star Guardians of Star Road, where
wishes come from. He first met the group while on the way
to repair Star Road and helped defeat Smithy. He then
returned the Star Haven, only to return once more to save
the Great Star. During the trip it became obvious of his
own self-reliance, and he learned to trust in others and
in the stars. During the final fight with Bowser, he was
rushed back to Star Haven for breaking a rule. For the
crime he was forced to remain a constant guardian of the
boy Gaz, whom he still remains with.
Prince Mallow Nimbus-SMRPG
Raised by Frogfucius in Tadpole pond, he met up with
Mario while in the Mushroom village one day. He joined up
with mario where he met his 'grandfather' and soon after
found out the shocking truth... he was not a tadpole! He
travelled with Mario and discovered his true
origin and his royal background. He then joined the group
once more when he offered to assist Geno and Jinx when
the Nimbus Bus was out of commision. He ended up mixed up
in the adventure where he finally found the strength to
beleive in himself. He still lives in Nimbus Kingdom,
occasionally visiting his frog 'siblings' at Tadpole Pond.
Jinx-SMRPG
Unknown in origin, he resides in Monster Village where
has has been training apprentices for as long as the town
existed. One of his apprentices Jagger, became General of
the Koopa army because of the training, which prompted
Jinx to go with Geno. His patience was greatly tried as
he attempted to teach Jagger the final lesson to be
learned. Eventually Jagger swayed to the side of good,
and helped defeat the Koopa Kids. After that Jagger
returned to Monster Village to help train future
apprentices with Jinx as the master sensei.
Princess Daisy-SML
The ruler of Sarasaland, and seemingly the apple of
Luigi's eye... Her kingdom was taken over by Tatanga
sometime ago, but was saved by Mario. A power Tatanga infused in
her was a were-fly which he used to control her as bait.
After Tatanga was defeated, she eventually mastered this
ability. She was vacationing with Luigi and Yoshi, but
while off gathering things, the two went off with Mario. Kamek then captured her
just in case something should arise and use her as a
bargaining chip. Toad however, managed to rescue her...
Later on, after joining up with Mario and crew, Croco duped her
into free access into his castle. After the battle, she
returned to Sarasaland...
Ten T.-SMBA
Much of his past remains unknown, but he said he came
from a group of mushrooms who stumbled on the
Transakoopas. When they escaped, he was left behind for a
long time. He met up with Toad and the other refugees and
aided them in escape. He soon became good freinds with
Toad, all the way until the defeat of Bowser. He was then
promoted by Peach to the Eighth Mushroom Retainer, with
Toad at his side to show the way. Now he lives in Toad
Town in a private house he managed to buy.
Riana T.-SMBA
One of the refugees from Mushroom Palace, it was her who
actually played bait for the Bloop that ate Toad. She
particularily helped Toad throughout the time, until
finally he realized her feelings and found out he had the
same for her. She still lives in Toad town, but visits
him often.
Kiero Koopa-SMBA
Formerly the high general of the koopa army, but quit
sometime before Mario showed up in the Mushroom
Kingdom. Kiero and his sister, Kadeja both stayed around
Dark Land, instead of places like the Koopa Village or
Monstro Town. During that time he grew a disgust for
Bowser, and many other koopas with the same feeling
joined him and started up a small village. Toad and the
refugees stumbled upon Kiero's ecperimental 'Sleepy Lake'
and were captured. Although the mushrooms escaped when
things became hectic, he showed up later on at the
Magikoopa Tower to rescue them. Together they launched an
attack on Bowser's troops, converting the majority of the
army. After Bowser's defeat, he declined the offer of
being General again, but worked on rebuilding the ex-Dark
Land into a good place again.
Kadeja Koopa-SMBA
Sister to Kiero, she was the first to actually meet Toad
and Ten. Although she befreinded most of the mushrooms,
they still ran off. If not for her urging Kiero to help
them, then the wands would of fell in the possesion of
Kamek and Kammy. She and Ten led the troops in the final
battle, while Toad and Kiero snuck in the Magikoopa Tower.
After that, she established a rebuilding commitee in the
Ex-Dark Land to make it a good place to live once more.
Jagger Koopa-SMRPG
When Exor destroyed Bowser's castles, he was one of the
few troops who followed Bowser around. however, he
seperated from the group and ended up in Monstro Town.
After a horrible defeat by Jinx, he decided to become his
apprentice so that he could become stronger. During this
time he met Mario, who managed to beat Jinx, forcing
Jagger to study Mario's fighting style. After his
training ended, he returned to Bowser and quickly became
the new high general of the koopa army. When Jinx met
with him again and defeated Jagger twice, he finally
realized the honorable way to fight. Joining Mario and the others in the battle
against the Koopa Kids. After Bowser's fall, he also
declined the position of general and returned to Monstro
Town with Jinx to help train new apprentices.
Timier T.- SMBA
A long-time aquaitance of Toad, as well as another
Mushroom Retainer. He was 'forced out' of his body by the
Necrokoopa, changing him to a ghost. Him, and several
other of the mushrooms... They remained like this,
helping as much as possible until finally they were
revived. He still serves in his position, usually as the
voice of reason to the younger Toad and Ten.
Captain Jonathon Jones- SMRPG
The meanest pirate around, as well as toughest shark in
the sea. When he had a Star Peice long ago, Mariobested him in a fight and
earned a long-lasting freindship. When Mario drowned in the sea and
became a Boo, he did not hesitate to send his sharks to
help find the body. After a breif parting of ways,
Jonathon returned back under the sea. What he is doing
however, is unknown...
Bazooka Mushroom- SMRPG
The one from long ago who failed to catch Croco. Being
one of the refugees, he actually brought his bazooka with
him. Having one bullet, it was enough to nail the blurp
that ate Toad. Later on, in several battles he proved
himself to be very capable in battle.
The 8-bits- SMB2
A very large group of Shyguys that inhabit Sub-Con along
with the fairy people, sub-cons. They were cotnrolled by
Wart in the past, but were freed thanks to Mario and co. Since then they have
live peacefully, until Kamek set Wart back up there.
Although many 8-bits joined him, a large group rebelled
and defeated him with Mario, Luigi and Yoshi's help.
Since then, they resumed peaceful life.
Booster- SMRPG
Generally considered by most as a 'insane old koot' who
lives in a tower. Now this is completely untrue. He is
not old at all, but rather young and fun. He caused
trouble for Mario in the past when trying to marry Peach.
Booster since has lived alone with his 'freinds' in his
tower. Until Bowser showed up, however... Booting him out
of his tower and hauling it off to Nimbus Land. Booster,
with his three Snifits managed to chase the tower there.
By getting Luigi and Peach's help, his home was recovered.
However, he has no intention of returning the tower back.
And has mentioned starting a amusement park inside his
tower...
Snifits 1, 2 and 3- SMRPG
Three of Booster's most loyal servants, who also act as
his advisors as well. They are always seen tagging along
with him, even when his tower was lost. Snifit 2
accompanied Luigi and Peach when Lak was the Great Nimbus.
They are currently working on the Amusement Park with
Booster.
Back to Top.
The Bad.
Bowser Koopa- SMB
The king of the entire Koopa Empire. He has plotted more
Princess Kidnappings than any other known villain. Well
known for poorly thrown plots and greedy ambitions,
Bowser is rarely taken seriously. But when he plotted his
biggest plan ever, starting with the capture of the Great
Star, Bowser became the most feirce opponent to date.
Although it is intricately planned, in the end his own
mistakes spells his downfall. Even after his castle is
destroyed, the magikoopas and flee and his troops rebel,
Bowser has yet to reappear again...
Koopalings- SMB3
The seven, cruel children of Bowser... their mother is
unknown, but they take on the traits of their father.
They have acted as personal generals to keep something
secure for Bowser for a while now. In the story, Bowser
keeps them mostly together for battles.
Morton Jr. Koopa
The reasoning behind his name is unknown. It could be
Bowser's middle name, a ancestor, sibling or
something similar. He is one of the larger ones, and
also bald. He helped attack the Toads, and later on Mario and co. in the final
battle.
Lemmy Koopa
Twin to Iggy and the goofiest of them all, nearly
insane if not already. He tends to use circus like
items in battle as well. Iggy and he were originally
selected to dispose of Toad and the refugees, but the
others ended up coming anyways. Later on he joined
the rest in a battle against Mario and co.
Iggy Koopa
Twin to Lemmy and the one most inclined to doing
something good. He has a inventor's edge, building
several giant robots in the past, as well as a part
in the Clown Copter. Lemmy and he were originally
selected to dispose of Toad and the refugees, but the
others ended up coming anyways. Later on he joined
the rest in a battle against Mario and co.
Larry Koopa
The youngest koopaling, which makes him the 'baby' of
the group. Originally Bowser had little faith in him
when assigning him to the first obstacle (SMB3). But
he seems to be reliable when Bowser gives him the
duty of last obstacle (SMW) to be beaten. He, like
the others joined in the fight against the toads,
then Mario and co.
Wendy O. Koopa
The only girl in the bunch, therefor being the most
spoiled one. Always able to whine her way to getting
what she wants from her dad. She helped attack the
toads with the others as well. Not only that, her
whining earnd position of Co-Pilot on the Clown
Copter. After it was destroyed, she helped attack the
group but was also defeated.
Ludwig von Koopa
The oldest of the koopa kids, as well as the genius
of the bunch. Although he is used to build most of
the technical gear, he prefers composing music
instead. He built the Clown Copter himself, as well
as the upgrade along with Iggy and a crew. He helped
attack the toads, and attacked as the main pilot in
the Clow Copter. After it was destroyed, he helped in
the fight but was defeated.
Roy Koopa
Considered by Bowser 'Most likely to succeed', that
is as the next koopa king after him. His cruel
attitude and his desire to be 'cool' accounts for it.
A perfect mini-Bowser, Roy, Morton and Ludwig make up
the biggest kids, with Roy fastly growing to outdo
Ludwig for the biggest. He dragged the other
koopalings to fight with the toads out of boredom,
and was more than willing to attack Mario and co.
Kamek Koopa- YI
The eldest and most powerful of all the magikoopas, it
was he who raised Bowser after the original koopa king
died. His younger sister, Kammy Koopa is second in power
to him, and due to her leadership capabilities is the
Magikoopa General. Kamek was also the source of darkness
in Dark Land as well, which originated from the wand
'Necros'. When the Ten Wands are sealed in the ? Box (which
makes the magical trave of the wands null), Kamek
presumes them gone for good and orders complete
withdrawal of the magikoopa forces. As of now, Kamek,
Kammy and the rest of the magikoopas whereabouts are
unknown.
Kammy Koopa- PM
Second eldest and general of the magikoopa forces, she
gained her general status while Kamek was raising Bowser. She has
an elder brother, Kamek
Koopawho holds the title of Elder
magikoopa because of his vast knowledge and age. With her
wand, Sperx she made possible electricity for uses of
machines for the koopa army. When the Ten Wands are stolen, under Kamek's advice she orders her forces
to withdraw. As of now, Kammy, Kamekand the other magikoopas are
missing...
Lak Koopa- SMBA
A Lakitu given a shard of the Great Weather Stars power.
Using the power to his advantage, he plays on the
nimbus's 'Weath Nimbus' legend and easily takes lead in
their home. Capturing Booster's tower and placing it on
top of the Nimbus Castle. Using the point merely for it's
strategic placement that allows weather to be very easily
manipulated. He preformed all of Bowser's magical spells
in secret, until discovered by Mario and the others. There he is
defeated and presumed dead.
Itu Koopa- SMBA
Assistant to Lak, in case emergency should arise.
Lustfull for power, he immediately seizes the Weather
Power from Lak when the chance arises. Despite this,
Luigi and Peach manage to suprise him and he is defeated
as well. Thus freeing Nimbus, Itu is also presumed dead.
Wart- SMB2
The evil frog prince himself. No one knows where he came
from, nor the reason for his power over dreams. He
originally plotted to take over Sub-Con, but was thwarted
by the combined efforts of Mario,
Luigi, Toad and Peach. Somehow, Kamak manages to revive
him and bring him back to take on Mario again. With his secret base
located deep in the Icy Lands of Sub-Con. However, Mario,
Luigi and Yoshi team up with the 8-bits and sneak into
his fortress. At first Wart has the upperhand, until he
reveals his ambitions to take out the koopas as well. Kamek overhears and plans to deal
with them, but is trailed by Geno, Mallow and Peach. Wart
is finally defeated after the fight. Originally presumed
dead, but the 8-bits have found no proof of this. His
whereabouts are unknown now...
Kro and Fro Koopa- SMBA
Two flunky Hammer Brother who were assigned the duty to
help guard Lak Koopa. Being the worthless bums they are,
they relaxed in the Hot Pools and allowed Mario and co. to barge in on Lak.
When they came back to find them gone, they plotted to
defeat Mario. This plan was short-lived,
and they were pitched in the Nimbus Prison, where they
remain even now.
Blaargantua- SMBA
A incredibly large blaarg created by to many magic spears.
Living in complete lava, their was nothing that could be
done to stop him. Only after the lava flow stopped, could
Mallow freeze him in the lava long enough for the others
to get out. Later, when Toad came through, he used Kichra
to transport the monter into the battle. There it ripped
through Bowser's forces, until the battle finally ended.
After that, it wandered off and was last seen heading
into Barrel Volcano...
Darktopus- SMBA
A dark and giant version of Bloopers, the one difference
is the inability to leave water and being deep water
creature. Only by draining the water, could the creature
be destroyed. Shrinking down into nothing but goo.
Karib Koopa- SMBA
A low level Magikoopa that was unable to bond with even a
normal wand. However, when he managed to steal Kichra
from Toad, he was able to utilize it and become bonded.
Turning Toad into a normal, lifeless mushroom. However,
when his selfish ambitions led him to retreive the other
wands, he was defeated by Ten and the others. Currently
he is presumed dead, although his lifeforce could still
be trapped in Kichra.
Wario- SML2
Apparently he knows Mario
from the past... he would seem to be the 'evil version'
of Mario. Why this is remains
unknown, but he stands for everything Mario stands against. Loving
theivery, laying around and pushing people around. His
hefty weight makes him very tough against opponents. His
recently appeared brother, Waluigi works with him quite a
bit now. Although he has obtained riches a lot, his luck
turns dry and always loses it to other theives. Jinx
recruited their help in the Poop House, at which they
live. Using Wario's plane to reach Nimbus (where it still
remains) they helped Mario
and co. for a while. When they realize the lack of
treasure to be found, they ditch the group and go their
own way. After Bowser's defeat, he and Waluigi find a ?
box containing the Ten Wands, which is now in the back
shelf of the Poop House. Currently, he still works with
is brother in the life of crime.
Waluigi- P/S
Holding a grudge against Luigi for unknown reasons, he
wants nothing more than to outdo and defeat him. The
reason for this, like Wario, is unknown. Being incredibly
fast, and able to jump amazing heights with his
grasshopper-like legs, he only lacks in intelligence and
strength. He recently started working with Wario when it
became obvious all the recent get-rich quick schemes had
failed. Together they make a feirce team, but nver truely
show it since they ditch Mario
and co. shortly after joining them. Later they find the
wands in a ? box, but unable to use it so they stored it
away in the back shelf of their house.
Croco- SMRPG
A dino croc from unknown lands as well as one of the
sneakiest theives known. He ran into Mario long ago when he stole from
Mallow. They met quite often, until Croco became somewhat
of a 'so-so' ally of Mario. Later on they meet again in
Nimbus, where he trades some bread crumbs for a large
plot of land in Peach's Kingdom. He pulls the same number
on Daisy, for free access to her castle in exchange for a
few measly portions of food. Extremely clever, anyone who
has bargained with him previously are wary to deal with
him again. He is currently following Daisy's instructions
to get to Sarasaland...
Shy Squad- SMBA
Consisting of three bumbling shys, they originally met Mario while discussing plans to
make it big. Kicked out of the 8-bits for being
obnoxious, as well as stealing from them. Although they
lost when the faced Mario
and co., that was not enough to dissuade them. They
returned later on working under Kamek with special Magic
Spears to get revenge. When the
situation looks bad, they ditch the tower and vanish.
Where they are now is unknown...
Shyguy- Thought of as the 'leader'
of the squad, it was he who devised their plan to
steal from the 8-bits. He tries to be the brains of
the outfit, but proves himself quite worthless.
Snifit- The second of the group, he
is the strongest, but also more of a coward. He will
usually do as he is told, but is inclined to complain.
Despite that, he is always the one to get excited
when things look good.
Beezo- Although largely ignored and
thought of as annoying by his comrades, he is
actually the most formidable and has the best ideas.
Being the most alert of all of them, but he gets
little respect from his comrades and remains as
useless as the others.
Back to Top.
The World.
Mushroom Kingdom-SMB
Because of 'unknown' circumstances, the flood did little
damage to the Mushroom Kingdom. hus a great deal of the
mushrooms are helping out in Ex-Dark Land, which suffered
quite a bit. Princess Peach rules this land.
Mushroom Castle- SMRPG
This is where the Eight Mushroom Retainers operate
and laws are passed. Peach was also raised here. The
Chancellor also lives here and acts as the leader of
the kingdom when Peach is unable too. This is also
where the castle was flooded and Bowser took over.
Mushroom Village- SMRPG
Located just outside of Mushroom Castle, this village
is rather small but prosperous. This is where Toad
and many other mushrooms live.
Peach's Castle- SM64
A castle made for Peach to live in, away from the
stress of the Mushroom Retainers and the Chancellor.
Most of the royal parties are thrown here as well.
This was taken over by Bowser sometime ago and filled
with magic warp pictures. Later it was lifted off the
ground bo Bowser's own castle and carried in the sky.
Toad Town- PM
Located outside of Peach's Castle, this Town is more
of a city, since it ranks as the most prosperous
Mushroom City. Complete with a port, railroad, shops
and even a underground pipe system that connects all
over the area.
Rose Town- SMRPG
The home of Gaz and many other mushrooms, also the
location of Geno now, as well. This city was seen
flooded in the story, but barely saved by a toad-made
wall.
The Pipe House- SMRPG
Home of Mario and Luigi. They spend
all their time here, in which they build on their own
home or cook up italian food. Even Bowser has never
been brave enough to directly attack their home.
Located north of the Mushroom Castle, and west of
Peach's Castle.
Monstro Town- SMRPG
Established by Monstermamma T. and a few other
monsters who wanted peace. Now it is quite a large
town full of retired minions. Jinx also lives here,
where he trains some of the best students in martial
arts. Now Jagger and Jinx run the dojo together,
still training other in the art of 'Mariotial Arts'
Bowser Castle- SMRPG
Located outside of the Mushroom Kingdom, containing
some sort of portal to Dark Land. It's provided easy
troop transportation many times in the past. This was
also the one taken over by Smithy, because of it's
ability to provide portals travel to his own
dimension. In the story, it was abandoned for unknown
reasons...
Nimbus Kingdom- SMRPG
Home of the nimbus, Mallow in particular. The people here
are freindly, but terribly naive. Which allowed Valentina
to easily dupe them, as well as Lak Koopa. But Mallow's
knowledge from Frogfucius has helped made them become
more knowledgable of their surrounding. Currently without
a Cloud Bus, and it also seems Booster plans to live her
permanently due to his tower being stuck.
Booster's Tower- SMRPG
Filled with amusement junk in the past, it was
redesigned to fit the mystic, ancient tone Lak so
enjoyed. When Lak was defeated, Booster decided just
to move back in and live there still. Apparently he
plans to open a brand new Amusement Park.
Sub-Con- SMB2
The home of the 8-bits and the people known as sub-cons.
Also known as the land of dreams, where dreams are
created... This was a target of Wart in the past. But Mario, Luigi, Peach and Toad
managed to save it.
Ice World-SMB2
When Mario used the magic potion, it took them in the
heart of the icy regions of Sub-Con. Wart's Fort, as
well as the 8-bits hideout were setup here. Mario, Luigi and Yoshi managed
to free it from Wart's reign with the combined help
of the 8-bits.
Star Haven- PM
This is where Star lives, and where Star Road extends
from. Wishes arrive from Star Road, and are granted via
the Star Rod's power. Smithy accidentally destroyed part
of Star Road that was above Bowser's Castle, sometime ago
with Exor. Sometime after it was repaired, Bowser stole
the Star Rod to grant his own wished. Fortunately, he was
stopped and Star Haven was safe. One of the important
stars, The Great Star was stolen, prompting Geno to be
sent in the story. It seems Star Haven is a target for
power, these days...
Dark Land- SMB3
The home of Bowser's horde of minions. Mario has only ventured in this
land a few times, and it quite grateful for it. It's
exact location is unkown, but their are plenty of roads
to it. One from Yoshi's Island, Pipe World, near the
Sunken Ship at Chocolate Island and Bowser's Fortress
located outside of the Mushroom Kingdom. Now the darkness
has been whiped away, and is in the state of rebuilding.
The new name is yet to be determined.
Bowser's Fortress- SMBA
The heart of Bowser's Kingdom, in which he lives...
Outstretched from it by a narrow stone bridge, is the
Magikoopa Tower. In this castle, the best of the
koopas are trained. Getting is near impossible,
unless you know a sneakier way in. The castle is now
mere rubble.
Magikoopa Tower- SMBA
Outstretched from the Fortress, here Kamek and Kammy operate.
Magikoopas are trained in the dark arts, and some
of the strangest Magikoopa objects remain here.
Some... such as the Magikoopa Oracle...
Kiero's Village- SMBA
Located in the Unknown Lands outside of Dark Land,
here is where Kiero and several other rebel koopas
live. The flood had a ill effect on their home, so it
was in the state of rebuilding when Toad and Ten met
them. It also served as a Head Quarters when the
strike against Bowser was being planned. Koopas live
in the village still, and it is suspected that it
will soon establish itself as a real town.
Transakoopa Palace-SMBA
Located near Kiero's Village in the Unknown Lands
outside of the Dark Land, here the Transakoopas
practice their art of shape-shifting. Because this
palace was built ages ago, it also has the power to
alter it's appearance. Somehow ages ago, eight of the
wands were stored here by a magikoopa. It still
exists now, but is currently uninhabited.
Shy House- SMBA
A little house farm-like house in which the Shy Trio;
Shyguy, Snifit and Beezo live. After being defeated by Mario, Luigi and Yoshi, the three
moved out. The house still stands, and is most likely a
Ghost House inhabited by Boos by now.
Barrel Volcano- SMRPG
Located below Nimbus Kingdom, from which the Hot Springs
gather heat. Inside Hinopio now runs a very profitable
business transporting travellers to Bowser's Fortress (even
more so now since it's liberation).
Horseshoe Canyon- SMBA
Located through one of the exits of the volcano, the
group climbed this large canyon to reach the fortress.
Little else is known of this area...
Mushroom Sea- SMBA
The vast sea between Yoshi's Island and the Mushroom
Kingdom, which expands to other kingdoms around the world.
Phantom Ship- SMBA
A ghost ship in which the nasty Necrokoopa commands
and takes over Mario's ship from. On board is a nasty
horde of Greapers, Dry Bones, Boos, Eeries and other
ghostly fiends. It still is out there... probally.
The Daring Dorsal-
SMRPG
Jonathon's ship, in which all the sharks live.
Strangely enough, he prefers to keep it underwater
and manages to keep it floating that way now.
Shy Galleon- SMBA
Commanded by a Shyguy pirate and his horde of Pirate-Guys.
Mario, Luigi and Yoshi landed
on the ship and were instantly tossed in the brig.
Using a old ladder and yoshi's appetite, they
escaped, got rid of the crew and took over the vessel.
Poop House- SMBA
The home of Wario and Waluigi, so elegantly named.
Located in a swampy, uninhabited area on the fringe of
the Washroom Kingdom. Jinx recruited the two from there
when looking for allies. After Bowser's defeat, the two
retreived a ? box with the Ten Wands
inside. Unable to open it, they place it in a old shelf.
Who knows what other mysterious relics be there...
Back to Top.
The Stuff.
The Ten Wands-SMBA
Ten Ancient Wands created by the might of koopas, bravery
of toads and the wisdom of the stars. Sometime in
history, eight of them were sealed away in a magical
castle. The other two influenced the koopas until a group
became 'magikoopas'. They also created the Dark Land...
During the battle with Bowser, they were all sealed in a
? box that nulled their energy patterns. Remaining in the
Poop House...
- Kichra- Glowing a purple
color, this wands functions is unknown...
Toad became magically attached to it, as well
as Kurib.
- Necros- Glowing a black color,
this wands function is darkness and death... Kamekwas magically
attached to it, while Kammy and the
Necrokoopa were able to use it.
- Aurean- Glowing a white color,
this wands function is light and life...
Kammy used it to freeze Maro and group. It
was sought after to bring the ghostly
mushrooms to life, which the oracle utilized
to grant that wish...
- Sperx- Glowing a yellor color,
this wands function was electricity... Kammy
was magically attached to it, while Kamek and the
Sparkoopa were able to use it.
- Figra- Glowing a red color,
this wands functions was fire... It was never
used directly.
- Liquii- Glowing a blue color,
this wands function was water... It was never
used directly.
- Magmor- Glowing a brown color,
this wands function was earth... It was never
used directly.
- Aerie- Glowing brightly,
without color, this wands functions was wind...
It was never used directly.
- Petlae- Glowing brightly a
green color, this wands functions was
vegetation... It was never used directly.
- Polarti- Glowing a gray color,
this wands function was cold and ice... It
was never used directly.
Magic Spears- SMBA
Odd enough form to take, these were constructed by Kamek to be used by the Shy Squad.
With the power to create monsters from nothing. The more
used, the more powerful the monster created from it. At
first a few cobrats were made, but a overdose created
Blaargantua. A giant black Blooper was made next,
followed by a massive Pirhana plant that nearly killed
them all. After those, the spears ran out, with only the
Blaargantua surviving from it.
Great Star-SMBA
It's exact power still remains unknown, but is of great
importance to Star Haven. Without it, order ceases to
function. Each Leader receives a certain aspect from it,
varying in form... Bowser's managed to steal the Nimbus
aspect, Weather... After defeating Mario, it returned to
it's spot where it belonged.
Great Weather Star- SMBA
Created from the Great Star, it was projected to
Bowser to fulfill his evil schemes. Much of it's
power was drained to be given to Lak. But wanting the
power, Bowser reserved most of it for himself. This
error cost him, when he decided it was drained
useless and tossed it away. Thus allowing Mario to obtain it and utilize
it in a defeat against Bowser.
Great ????? Star- SMBA
Most of this star was used up to be given to Wart. It
recovered, but currently remains missing....
Fire Flower- SMB
A plant that posseses the uncanny ability to create fire.
It can be used as an ingredient, and to allow the
consumer to spit fireballs. Also, skilled people can use
it for a 'Flamethrower' effect or to fire up their fists.
? Box- SMB
A floating box used to store things in. A failsafe keeps
it from opening, which can be undone by a hard enough
blow to it. However, some are expertly done and have a
very specific switch to open them. One being the box that
contained the wands, which was never opened.
AutoBomb- SMB2
The Shyguy's favorite ride, also referred to as the ''Bad
Dream Machine". A large cart-like machine that
people can ride on, with the ability to shoot fire out. Mario and Luigi hop on one of
these to escape some angry minions in Ice Land...
Koopa Shells- SMW
Removable shells from Worker koopas, which also possess
'powers' that can give yoshis powers. Blue will allow
flying, red allows fire, and yellow gives earthquake
stomp. They also maked good projectiles that can slide on
the ground and damage other people. And being heavy, it
allow koopas to be flipped over and rendered helpless.
Back to Top.
The Races
Mushrooms- SMB
Varying forms of mushrooms... capable of inteligent
thought. In face, they are know nto be incredibly
intelligent in cases like Russ T. and Goombario.
Toads- SMB
The dominant race of the Mushroom Kingdom, often
referred to as Mushrooms, Mushroomites, Mushroom
People and so forth. As those names imply, they
certainly have mushroom like features. With large,
mushroom like spotted caps on their little, earless-noseless
heads. Peaceful by nature, they are thought of as
cowardly by the koopas. Toad and the others, however
disprove this notion during their adventures. One of
the three species capable of using wands...
Goombas- SMB
The lowest order of henchmen of Bowser, they were
originally the bulk of his army before Mario and
Luigi showed up. When it became obviously apparent
how easy they could be defeated, koopas replaced them
as majority enemies. Since then, the receive little
respect and are just kicked around... Some have
escaped Bowser's Rule and live elsewhere.
Koopas- MB
Turtle like creatures, that vary greatly in form and
ability. They come in three basic forms... Royal, Worker
and Crawlers. As well as 'Other' types that don't fit the
categories of any of the three.
Royal- SMB
Bowser, the koopa children and the 'Boom-Booms' of
the fortresses of the past. They are recognized by
their large body, spiked shells and the lack of beaks.
They easily dominate the other koopas, giving them
great power and intelligence. Another trait is having
hair on their head, unlike other koopas.
Workers- SMB
They vary much more than Royals, but in most cases
are far smaller than a royal. Their backs lack spikes
and their faces have beaks. Hair is uncommon, but is
still seen in many cases. Baby ones, like
Shellcreepers will walk on all fours and can easily
be confused. Their shells have special properties
that can induce certain changes to a Yoshi when in
the mouth.
Koopa Troopas/Terrapins-
SMW
The most basic worker and warrior, they value
their shell greatly. Although in desperate
measures, they will kick them as a last line of
defense. They come in great numbers, and are
basically 'plain' koopas who do not excel at any
fighting skill.
Magikoopas- SMW
Koopas who have studied the magic arts and
received power from the wands. Sometimes varying
in color due to their skill. Two of these,
Sparkoopa and Necrokoopa are examples.
Transakoopas, on the other hand are trained in
transformation (like Duplighosts) and extreme
different magic. The Magikoopas have existed for
a great deal of time, and hold a very important
part of Bowser's army, earning a private tower
for their work. They are trained from birth and
selected individually by Kamek and Kammy while they
are eggs.
Paratroopas- SMW
Basically like normal troopas, only they have
wings that allow them increased jumping, or the
ability to fly all together. Typically, the wings
will get lost very easily, however... certain
troops that are trained completely can learn to
keep their wings at all times. Some worth
mentioning are Parakarry and Sgt. Flutter. Kiero
and his troops became temporary paratroopas to
rescue Toad and the other mushrooms.
Hammer Brothers-
SMB
Perhaps the most feirce of all worker koopas,
capable of even giving royals a run for their
money. Usually they work in pairs, and can also
use a variety of weapons besides just hammers (fire,
boomerangs, ect...) The best way to beat them is
with suprise, or in a open area. But backing them
in a corner makes them nearly unstoppable...
Shellcreepers-SMB
These are primitive koopas, without the ability to
preform special tasks. The most advanced are the
winged ones. Bowser has sinced cease to use these,
because of their lack of language. To tell them apart
from baby workers, is the fact their shells (like
real turtles) cannot be removed at all. Also included
under this species, are Buzzy Beetles and Spinies,
which are borderline of being invertebrate and the
most primitive form of koopas.
Other Kinds-SMB
Having certain unsimilarities to Royals and Workers
and could be considered the 'middle' ground of the
two. Some being the Lakitu, Clubbas, Chargin' Chucks,
etc... Notable if they do no not possess the traits
mentioned before. Which could be having a beak and
spikes, or no beak and no spikes.
Lakitu-SMB
Strange koopas that ride in clouds, or inhabits
holes. They have small power over weather, but
usually attack by throwing spinies at enemies.
Generally the most peaceful of lakitus, a great
many inhabit Nimbus Kingdom. Making it easy for
the evil Lak to take over... Distinguished by
their non-spiky shells and lack of beak.
Dinosaurs- SMW
Not exactly like our own extinct dinos, as they still
live this very day... They vary greatly in size and
species...
Blaarg- SMW
A feirce, monstrous dino that can live in the hot
lava of Dino Land. Known to live in volcanos and
underground lava caverns. While no real blaargs are
shown, Blaargantua is a humongous version of these
species.
Crocos- SMRPG
This is what Croco is, a sort of cross between
traditional T-Rexes and Crocodiles, earning a spot as
Dinos. Not much is known, and it is doubtful they are
all theives. Where they come from is unknown, and
Croco isn't talking...
Yoshi- SMW
A frog-like dinosaur and all that applies. Generally
a peaceful species that live in jungles around the
world (Yo'sters Island, Lavalava Island, Yoshi's
Island and Dino Land). With long tongues that can eat
virtually anything, sometimes giving them special
abilities. They come in varied colors that will also
reflect the compatability level with certain items.
Popular as creatures to ride on, most of them speak
in their own language. Except a few such as -The
Yoshi- and the yoshis of Lavalava Island that can
speak.
Nimbus- SMRPG
Cloud people that live in the Nimbus Kingdom, high above
Bean Valley in the clouds. They are a gullible people,
easily being tricked by several people... Ruled by a
monarchy like most lands, they enjoy a luxurious flying
bus and hot springs from the volcano. Easily identified
by 'Marshmallow' like bodies, they mantain good relations
with the good lakitu who also live near them.
Humans- MB
Obviously you know what these are, Mario, Luigi, Daisy, and Peach are
humans. Most are seen in royal positions, but this is not
always true. Their is bound to be a human city somewhere,
where is a mystery....
Shys- SMB2
They vary greatly in form and ability, most noteably the
Shyguys who take on various jobs and forms... The four
basic forms are Shyguys, Snifits, Tweeters and Beezos.
Although there are undead forms such as Ghost-Guys and
Greapers.
Snifits-SMB2
Noteable for their special masks with little 'tubes'
that allows them to launch projectiles. In most cases
they are larger then all the other kinds of shys.
Possibly the most dangerous, they are also one of the
rarest by definition.
Shyguys-SMB2
The most widespread of the Shys, they also are the
most verasatile. Having Jungle motifs, medical
abilities, food obsessions and the like. They prefer
slingshots as the main line of attack, as well as
bodyslamming.
Boo Guy
A spooky cross between Boos and Shyguys, hence
the name. They are ghosts with shyguy like form
and float around. Probally the least intimidating
of all ghosts.
Tweeter- SMB2
The rarest of all shys, they excel at jumping and
have a 'bird-like' body. Not very formidable, but
still dangerous at any rate. No much else is known
about these creatures.
Beezos- SMB2
Possibly the most dangerous of all these, they
possess the ability to fly, weild spears and worst of
all... are known to attack in swarms. The good thing
is, that they attack in straight lines and can be
avoided easily.
Goonies- SMW
White little birds that are quite common. They played no
role in the story, except flying over Bowser's Castle,
therefor earning a place here.
Stars- SMB
Basically they vary greatly in form and what the do...
Lesser stars are referred as Starmen and live on the
planet. Other stars similar to that are the one hundred
and wenty stars kept in Peach's Castle. As well as the
Great Star and it's lesser aspects. Higher stars, such as
'Geno' and Eldstar are known as Star Spirits. They live
in Star Haven and preform different tasks. Geno's being a
guardian and the one primarily sent when trouble is
brewing. Their true form is that of light, but they are
known to possess objects or take the form of mortals or
'Starmen' like form.
Invertebrate- SMB
This implies to invertebrate enemies, such as Bloops,
crabs , or spiders and other insects.
Fly-SML
Winged, insect creatures that fly around and are
quite agile. No real ones appear in the story, but
Daisy was able to turn into one. They are said to
live in Sarasaland somewhere in large numbers.
Undead- SMB2
Created by restless spirits who refuse to pass on, or by
necromancy such as done by Necrokoopa.
Boo- SMB3
Ghostly beings that like to attack in suprise, and
are also fun-loving tricksters. No 'real' ones were
in the story except for the few characters that died.
They are characterized by just being 'heads' with
little hands and a tail. They possess the ability to
become invisible, as well as making others near them
invisible as well.
Boo Guy- YI
A spooky cross between Boos and Shyguys, hence
the name. They are ghosts with shyguy like form
and float around. Probally the least intimidating
of all ghosts.
Ghost Goomba- SML2
Goomba ghosts, which are more 'Boo' like than
anything else. They rarely attack directly and
apparently cannot be destroyed.
Greapers- SMRPG
The 'shyguy' version of ghosts, but being more ghost
than shy, are listed here. With sickle arms and
ghostly hooded robes over their bodies. Definitely
not someone you want to meet in a dark alley.
Eeries- SMW
Dino-like ghosts that float around aimlessly, despite
that they are no doubt the most feared of all.
Possesing a uncanny amount of nightmarish power, they
are not shy like boos, nor pranksters. These are
definitely the type to be careful around...
Sparks- SMB2
Electrical balls of energy with ghost like
properties, also the undead version of Sparkies (Like
Watt). Only having been seen in Sub-Con, they become
attached to the gravitational pull of any object and
will attack to it no matter what. Since they pull
theirselves towards one direction constantly, the
only way to get rid of them is to trap them, or
safely attack them to remove their electric flow.
Skeletal Creatures-
SMB3
Undead creatures that have been reduced only to bones.
They can be destroyed, but only by special means.
They can be created from bones of dead creatures, and
are considered dangerous.
Bony Beetle- SMW
The skeletons of Spinies and Beetles, they are
bones wrapped in bandages. They possess spikes
that emerge from the back whenever it squats. So
attacking them should be done with caution.
Fishbone- SMW
These creatures swim underwater without objective...
Being near impossible to kill, it is better just
to avoid them.
Dry Bones- SMB3
The remains of koopas.... large koopas, perhaps
prehistoric ancestors. They are hard to destroy,
since they will simply get back up after a time.
They will also throw their own bones as
projectiles.
Zombie- SMBA
Undead creatures that can only be created by
necromancy. They can be any creature, but possess the
trait of sharp teeth and pale faces. The original
spirits are forced out into a 'Boo' like nature. The
only difference between normal undead is that the
body can be repossesed in normal circumstances.
Vampire- SML2
Short little vampires that look oddly like children.
They can turn into bats and draw blood and the like.
Only difference is the dead person keeps their body
and spirit at the same time. Fairly dangerous and
should just be avoided.
Thwom SMB3
Large Stones that were possesed by ghostly beings.
Usually very rough and quick to anger, they get
locked in one area where they will just slam down and
fly back up whenever someone gets near them. Hard to
get along with, it is best just to run by them and
avoid conversation.
Thwimp- SMW
Smaller version of thwomps, with even worse
attitudes. But are typically just pushovers. The
are not able to stay suspended in air, and will
just hop around in one area. They are only
dangerous in large groups.
Lost Soul- SML2
Beings that wonder the world with no purpose and do
not become and specific ghostly being. Said to be the
state right before becoming a Boo or similar ghost.
They can hurt those in their path, but cannot be hurt
at all. Possesing great energy, it's best to leave
them alone.
Fish- SMB
The fish of the sea come in many sizes and have always
causes trouble for Mario and Luigi.
Blurp- SMB
Sharks- SMRPG
Trouters- SMB2
Back to Top.
The abbreviations symbolizes
where each characters first appeared in which game, or
story.
DKA
MB
SMB
SMB2
SMB3
SMW
SML
SML2
SML3
YI
SMRPG
SM64
PM
SMBA
SMBA2
P/S
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